الفريق العربي للبرمجةأرشيف المنتديات · 2000 – 2023
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مغلق
بدأه lolo_m في 30 سبتمبر 2007 · 1 رد · 895 مشاهدة · في برمجة الشبكات والتطبيقات الموزعة
مشاركة: واتساب X فيسبوك تيليجرام
#1 صاحب الموضوع

السلام عليكم ....

أنا محتاجة لمساعدو وارجو ان اجدها هنا .. لا ادري ان كان مكان الموضوع مناسب ام لا ؟؟

انا لدي برنامج شات بين كلينت وسيرفر المطلوب هو استخدام تقنية التوقيع الالكتروني بينهم لجعل الاتصال امنا ....

كيف يمكنني عمل شيئ مثل هذا وساضع الكود لتقريب المفهوم اكثر

import java.lang.*;
import java.io.*;
import java.net.*;
import java.util.*;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.awt.event.*;


/* class to read a string from the keyboard*/
class MyInput
{
  /*readString method*/
  public static String readString()
{
	//Declare buffer to hold the string
	BufferedReader br
	 = new BufferedReader(new InputStreamReader(System.in), 1);

	// Declare and initialize the string
	String string = " ";

	 //Get the string from the keyboard
	try
	{	//begin of try block
	 string = br.readLine();   //read the string
   }	//end of try block

	catch (IOException ex)
	{   //begin of catch block
	  System.out.println(ex);   //print error msg
	}   //end of catch block

//	Return the string obtained from the keyboard
	return string;
 }
 //end of method readstring
 } //end of class MyInput

public class Client extends JFrame implements ActionListener
 {
 	private JTextField t=new JTextField(10);
 	//create textfield with lenght 10
 	private JTextArea  a= new JTextArea(20,40);
 	//create textarea with row 20 and column 40
 	private JButton b= new JButton("send");
 	//create button send
 	private JButton b1=new JButton("Exit");
 	//create button exit
 	String data;
 	//Declare the string to be sent   
 	String st;
 	 BufferedReader in;
 	 //for read and resive
 	 PrintWriter  out;
 	 //for write and send
 	Container pp=getContentPane();
 	 Client()
 	{
 		super("Client");// title of the frame
 		JPanel p= new JPanel();
 		//create panel p to hold text area
 		p.setLayout(new BorderLayout());
 		//to arrange componant in the panel
 		p.add(a,BorderLayout.CENTER);
 		//add textarea in the panel and arrange it in 
 		//the center
 		JPanel p1= new JPanel();
 		//add panel p1 to hold buttons, textfield and
 		//label
 		p1.setLayout(new GridLayout(2,1));
 		//layout to arrange componant 
 		p1.add(new Label("Enter Message"));
 		//creat and add label to the panel p1
 		p1.add(t);
 		//add text field to the panel p1

 		p1.add(b,BorderLayout.SOUTH);
 		//add button to the panel
 		p1.add(b1,BorderLayout.SOUTH );
 		//add button to the panel
 		pp.add(p,BorderLayout.CENTER);
 		//add panel p to the panel pp
 		pp.add(p1,BorderLayout.SOUTH);
 		//add panel p1 to the panel pp
 		b.addActionListener(this);
 		//add addActionListener(this) to make event 
 		b1.addActionListener(this);
 		//add addActionListener(this) to make event 

 	}
 	public void actionPerformed(ActionEvent event)
 {
 	//cheak if it button send
 	if(event.getSource()==b)
 	{ 	
 	out.println(t.getText());
 	//write in the file(buffer)
	a.append("client says : "+t.getText()+"\n");
	//display what client say in the text area  
	}
	//cheak if it button exit
	if(event.getSource()==b1)
 		{

		System.exit(0);//exit	

 		}

 		}
 		public static  void main(String args[]) 
	{
  Client d=new Client();
  d.pack();//for sutible size to display
   	d.setVisible(true); //to be display
	  try  {  //begin of try block	   

	  //create asocket to connect to the server
		 Socket skt = new Socket("localhost", 1234); 
		 //create abuffer input stream to recieve  data from the server
	  d.in= new   BufferedReader(new InputStreamReader(skt.getInputStream()));	 
			//create abuffer output stream to send  data to the server
		 d.out   = new PrintWriter(skt.getOutputStream(),true);
		 //continuous send and recieve data  from the server 
	   while(true)
	   {
	   	 d.st=d.in.readLine();   //create string and read aline
		 d.a.append("Server says : "+d.st+"\n");
		 }//end of while loop
	  }  //end of try block

	  //catch exception block
	  catch(Exception e) {   
		 System.out.print("connection failed.. try again!\n");	//output error msg to screen
	  }   //end of catch block   	
  }
}

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.lang.*;
import java.io.*;
import java.net.*;
import java.util.*;


/* class to read a string from the keyboard*/
class MyInput
{
  /*readString method*/
  public static String readString()
{
	//Declare buffer to hold the string
	BufferedReader br
	 = new BufferedReader(new InputStreamReader(System.in), 1);

	// Declare and initialize the string
	String string = " ";

	 //Get the string from the keyboard
	try
	{	//begin of try block
	 string = br.readLine();   //read the string
   }	//end of try block

	catch (IOException ex)
	{   //begin of catch block
	  System.out.println(ex);   //print error msg
	}   //end of catch block

//	Return the string obtained from the keyboard
	return string;
 }
 //end of method readstring
 } //end of class MyInput

 public class Server extends JFrame implements ActionListener
 {

private JTextField t=new JTextField(10);
 	//create textfield with lenght 10
 	private JTextArea  a= new JTextArea(20,40);
 	//create textarea with row 20 and column 40
 	private JButton b= new JButton("send");
 	//create button send
 	private JButton b1=new JButton("Exit");
 	//create button exit
 	String data;
 	//Declare the string to be sent   
 	String st;
 	 BufferedReader in;
 	 //buferr for read and resive
 	 PrintWriter  out;
 	 //buferr use for write and send
 	 //
 	Container pp=getContentPane();
 	//container
 	 Server()//constructor

 	{//begin block
 		super("server");// title of the frame
 		JPanel p= new JPanel();
 		//create panel p to hold text area
 		p.setLayout(new BorderLayout());
 		//to arrange componant in the panel
 		p.add(a,BorderLayout.CENTER);
 		//add textarea in the panel and arrange it in 
 		//the center
 		JPanel p1= new JPanel();
 		//add panel p1 to hold buttons, textfield and
 		//label
 		p1.setLayout(new GridLayout(2,1));
 		//layout to arrange componant 
 		p1.add(new Label("Enter Message"));
 		//creat and add label to the panel p1
 		p1.add(t);
 		//add text field to the panel p1

 		p1.add(b,BorderLayout.SOUTH);
 		//add button to the panel
 		p1.add(b1,BorderLayout.SOUTH );
 		//add button to the panel
 		pp.add(p,BorderLayout.CENTER);
 		//add panel p to the panel pp
 		pp.add(p1,BorderLayout.SOUTH);
 		//add panel p1 to the panel pp
 		b.addActionListener(this);
 		//add addActionListener(this) to make event 
 		b1.addActionListener(this);
 		//add addActionListener(this) to make event 


 	}//end block




 	public void actionPerformed(ActionEvent event)
 {

//cheak if it button send
 	if(event.getSource()==b)
 	{  
	out.println(t.getText());
	//write in the file(buffer)
	a.append("Server says : "+t.getText()+"\n");
	//display what server say in the text area   
}
//cheak if it button exit
if(event.getSource()==b1)
 		{

		System.exit(0);//exit	

 		}

}
public static  void main(String args[]) 
	{
   	Server d=new Server();
   	d.pack();//for sutible size to display
   	d.setVisible(true);//to be display
   	try {  //begin of try block
	  ServerSocket srvr = new ServerSocket(1234);  //create aserver socket
		   //start listening for connections on the server socket 
	  Socket skt = srvr.accept();
			//create abuffer reader stream to get data from the client
	d.in= new   BufferedReader(new InputStreamReader(skt.getInputStream()));
	  //create buffer writer stream to send data to the client 
	  d.out   = new PrintWriter(skt.getOutputStream(),true);
	  //continuous read and send data  from the client 
	while(true)
	 {
	 	 //create string and read aline
	  d.st=d.in.readLine(); 
	  d.a.append("client says : "+d.st+"\n"); 
	   }//end of while loop
	  } //end of try block
	  //catch exception block
	  catch(Exception e) {
		 System.out.print("Whoops! It didn't work!\n");	 //output error msg to screen
	  }	//end of catch block
  }
}

أتمنى ان تساعدوني باقرب فرصة ممكنة ....

#2

أنا اتنظر مساعدتكم بفارغ الصبر فانا غي امس الحاجة لها ....

ولكم مني جزيل الشكر

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