السلام عليكم ورحمة الله وبركاته
مطلوب مني برنامج يقوم بإيجاد أفضل مسار ( الطريق الأقصر ) بين المدينة الهدف والمدن الأخرى ،
هذا البرنامج لا أعلم مالخطأ فيه أتمنى مساعدتي ولكم جزيل الشكر.
AStarNode.java
import java.util.List;
/**
The AStarNode class, along with the AStarSearch class,
implements a generic A* search algorithm. The AStarNode
class should be subclassed to provide searching capability.
*/
public abstract class AStarNode implements Comparable {
AStarNode pathParent;
float costFromStart;
float estimatedCostToGoal;
public float getCost() {
return costFromStart + estimatedCostToGoal;
}
public int compareTo(Object other) {
float thisValue = this.getCost();
float otherValue = ((AStarNode)other).getCost();
float v = thisValue - otherValue;
return (v>0)?1:(v<0)?-1:0; // sign function
}
/**
Gets the cost between this node and the specified
adjacent (AKA "neighbor" or "child") node.
*/
public abstract float getCost(AStarNode node);
/**
Gets the estimated cost between this node and the
specified node. The estimated cost should never exceed
the true cost. The better the estimate, the more
effecient the search.
*/
public abstract float getEstimatedCost(AStarNode node);
/**
Gets the children (AKA "neighbors" or "adjacent nodes")
of this node.
*/
public abstract List getNeighbors();
}
AStarSearch.java
import java.util.*;
/**
The AStarSearch class, along with the AStarNode class,
implements a generic A* search algorithm. The AStarNode
class should be subclassed to provide searching capability.
*/
public class AStarSearch {
/**
A simple priority list, also called a priority queue.
Objects in the list are ordered by their priority,
determined by the object's Comparable interface.
The highest priority item is first in the list.
*/
public static class PriorityList extends LinkedList {
public void add(Comparable object) {
for (int i=0; i<size(); i++) {
if (object.compareTo(get(i)) <= 0) {
add(i, object);
return;
}
}
addLast(object);
}
}
/**
Construct the path, not including the start node.
*/
protected List constructPath(AStarNode node) {
LinkedList path = new LinkedList();
while (node.pathParent != null) {
path.addFirst(node);
node = node.pathParent;
}
return path;
}
/**
Find the path from the start node to the end node. A list
of AStarNodes is returned, or null if the path is not
found.
*/
public List findPath(AStarNode startNode, AStarNode goalNode) {
PriorityList openList = new PriorityList();
LinkedList closedList = new LinkedList();
startNode.costFromStart = 0;
startNode.estimatedCostToGoal =
startNode.getEstimatedCost(goalNode);
startNode.pathParent = null;
openList.add(startNode);
while (!openList.isEmpty()) {
AStarNode node = (AStarNode)openList.removeFirst();
if (node == goalNode) {
// construct the path from start to goal
return constructPath(goalNode);
}
List neighbors = node.getNeighbors();
for (int i=0; i<neighbors.size(); i++) {
AStarNode neighborNode =
(AStarNode)neighbors.get(i);
boolean isOpen = openList.contains(neighborNode);
boolean isClosed =
closedList.contains(neighborNode);
float costFromStart = node.costFromStart +
node.getCost(neighborNode);
// check if the neighbor node has not been
// traversed or if a shorter path to this
// neighbor node is found.
if ((!isOpen && !isClosed) ||
costFromStart < neighborNode.costFromStart)
{
neighborNode.pathParent = node;
neighborNode.costFromStart = costFromStart;
neighborNode.estimatedCostToGoal =
neighborNode.getEstimatedCost(goalNode);
if (isClosed) {
closedList.remove(neighborNode);
}
if (!isOpen) {
openList.add(neighborNode);
}
}
}
closedList.add(node);
}
// no path found
return null;
}
}